• Question: Is there any plan to increase the output of farms, factories and mines as all three give less than 1000 with all upgrades. - Anonymous
  • Answer:

    orteil42:

    Even if I am planning to release a big content update for each building type, I still don’t get why people ask this (and I receive it a lot).

    I mean, it’s early-game content, shouldn’t it be less powerful than the stuff you get at the end ?
    It’d be like :
    “hey Blizzard, my lvl 90 kills the lvl 7 boars in the starting zone in one shot, there’s no challenge, pls buff”
    “hey Sid Meier, my archers keep getting killed by tanks, pls buff”
    “hey Notch, why are wooden pickaxes so shit ? pls buff”

    (no I’m not comparing myself to any of those devs you nignugs)

    As a game designer, I personally like to ask myself why people have expectations like these, even if they’re stupid. Stupid stuff like this can sometimes reveal a weakness in the design, even if they’re, strictly speaking, wrong.

    That said, I’m not sure what the deal here is? I guess people expect lower-level buildings to rise in quality since cursors and grandmas do that. Or maybe it has to do with the fact that even the weak buildings rise significantly in price over time. But if you’re actually paying attention you’ll notice that the value of all buildings increase thanks to their boosting the cursor CpS.

    *shrug* Not really going anywhere with this in particular. Maybe if the cursor upgrades were reversed and cursors gave CpS to other buildings. It would have the exact same effect but the other buildings might feel more valuable, I guess. But then the same people would be complaining that cursors are ‘worthless’. So I dunno.

    Plus, farms are kind of boring anyway? I mean, how many cookies do you expect a cookie farm to produce compared to a portal to the cookie dimension or an eldritch cookie-baking grandma hive mind?

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